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Spelling
Magic E Snap Game
A spot-the-match picture game for 1st grade magic e words. Any two cards share exactly one picture. Students find it, snap their fingers, and say the word and its long vowel. Covers a_e, i_e, o_e and u_e.
- Instant download
- Printable PDF
- Single-classroom license
- Secure checkout
What’s included
Magic E Snap! is one of our magic e games for 1st grade. Every card has 5 pictures, and any two cards share exactly one picture. Students find the match, snap their fingers, and say the word and its sound pattern: “Cake! Long a!” You get 21 game cards for a_e, i_e, o_e and u_e, with directions for three games.
Student Benefits
- Students learn to hear when a vowel says its name because a silent e is at the end of a word.
- Students connect the long vowel sound to the magic e pattern, which helps them decode words like cake and kite.
- Students group words by vowel pattern, which prepares them to read and spell new magic e words.
What’s Included
- How to Play page: directions for Snap Race, The Tower and Partner Practice, plus the Snap Rule.
- Picture Key: every picture in the game, sorted by pattern, to preview before you play.
- 21 picture and word cards: in color and in black and white.
- 21 picture cards: the same cards without words, in color and in black and white.
- Card backs: optional, to print back-to-back with the cards.
- My Snap Sheet: a recording page with one column for each pattern.
- Magic E Detective: a color-by-sound page with an answer key.
Differentiation
Level 1 is the picture and word cards. Level 2 is the picture cards. It has the same 21 cards, so students at both levels can play the same game.
Standards
RF.1.3c
Know final -e and common vowel team conventions for representing long vowel sounds.
RF.1.2a
Distinguish long from short vowel sounds in spoken single-syllable words.
RF.1.3b
Decode regularly spelled one-syllable words.
L.1.2d
Use conventional spelling for words with common spelling patterns and for frequently occurring irregular words.
L.1.2e
Spell untaught words phonetically, drawing on phonemic awareness and spelling conventions.
FAQ
How many students can play? Snap Race and The Tower are for 2 to 4 players. Partner Practice is for two students at a center.
How do I prep the cards? Print in color or in black and white, on cardstock or on regular pages. Then laminate, and cut out the cards.
Is it included with the Library Card? Yes.
How do I get my files?
Is this in the Library Card?
Can my school pay?
What does the license cover?
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